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Accessing variables in a static generic class nested inside a regular st...
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Open script "Test.cs" 4. Uncomment line 13: Debug.Log(StaticCl... Read more
[Navmesh] Agent placed on multiple navmeshes picks one at random and can...
Reproduction steps: 1. Open attached project "NavmeshIssues" 2. Open scene "2Navmeshes" 3. Enter play mode --- You will see that the... Read more
Light Intensity animation does not save values
Steps to reproduce: 1) open attached project 2) select 'Point light' object 3) open 'animation' window 4) play the animation Expect... Read more
SetParent() second parameter for maintaining world position ignores rota...
Steps to reproduce: 1. Download and open project "BugReportProject" 2. Play scene "Parenting_BugReportScene" 3. Walk into red square... Read more
Default weight value in Created Animator cannot be changed by modifying ...
How to reproduce: 1. Open the attached project 2. Create Animator controller Test>AnimatorController>AnimatorController 3. It will c... Read more
Using Unity Ads and Stripping crashes project on Android
Enabling Stripping level while using Unity Ads causes crash on Android devices from Unity 5.3 Read more
[UNET Server dll]"Out" variables of Receive function have garbage when d...
Steps: 1. Open attached solution 2. Start "ChatServer.exe" 3. Start "ClientGUI.exe" 4. Press "Connect to 127.0.0.1" button in Clien... Read more
IL2CPP fails generating code
1. Open attached project 2. Build to WebGL or iOS with IL2CPP 3. Building will fail /Assets/../Temp/StagingArea/Data/il2cppOutput/t... Read more
Crash in Application::SetupProjectPathWithOpenFile when playing scene
To reproduce: 1. Open attached project 2. Play Scene_0 3. Editor crashes Reproducible: 5.3.1p1, 5.4.0b1 Regression from 5.2.4f1 Read more
[UNET] Adding the exceptional config to HostTopology causes a program's ...
1. Open attached soultion 2. Run ChatServer.exe ==> Program crashes What is going on inside: If HostTopology has a special connecti... Read more
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