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Crash on Transform::BroadcastMessageAny when parenting RectTransform in ...
Reproduction steps: 1. Open attached project "1255755" 2. Open scene "main" 3. Enter Play Mode -- observe crash Reproducible with: ... Read more
[CPU PLM] Artifacts on the baked shadow when baking with using A-Trous f...
Steps to repro: 1. Open the attached project and 'Repro' scene; 2. In the Lighting window press 'Generate Lighting' window; 3. Wait ... Read more
[ProBuilder] causes a StackOverflow when using ProBuilderize on a specif...
How to reproduce: 1. Create and open a new project 2. Install the ProBuilder Package 3. Import the attached "ProblematicModel.fbx" 4... Read more
[HDRP] Static Lighting Probe does not affect the scene
Reproduces in: 2019.3.15f1 + 7.4.1, 2020.2.0a14 + Staging Does not reproduce in: 2020.2.0a14 + 8.1.0 Steps to reproduce 1) Make a... Read more
[IL2CPP][Android] Calling DateTime.now for the first time when using IL2...
Steps to reproduce: 1. Open user attached project "DateTimeNowUnityProject.zip" 2. Build it on Android with Autoconnect profiler opt... Read more
SRP Post-processing cannot change color when using the trackball selection
To reproduce: 1. Open attached project ("case_1255079-Sample.zip") 2. From Hierarchy select "Test" Game Object 3. In the Inspector w... Read more
OnTriggerEnter2D is not called when entering Tilemap collider from speci...
How to reproduce: 1. Open attached project "TilemapOnTriggerEnter.zip" and scene "Main" 2. Enter Play mode 3. Observe the moving ob... Read more
setScissorRect crashes on metal when adjusting panels in editor
Adjusting panels in editor crashes on Mac/Metal which is pretty annoying. Happens from time to time and has been happening for quit... Read more
Profile Analyer - Histogram buckets for count values look to be out (or ...
Profile Analyer - Histogram buckets for count values look to be out (or maybe a rounding issue) In the Profile Analyzer when lookin... Read more
[Audio] Cutoff frequency text gets clipped for higher values in high/ lo...
Cutoff frequency unit Hertz gets clipped for higher values for both high/ low pass filter in Audio mixer. Refer the attached video ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box