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Inspector lock state is lost once any editor window is maximized and min...
Steps to reproduce: 1. Open attached project 2. In project tab, select "bugreport.txt" and lock its inspector 3. Maximize any game ... Read more
Unity Ads don't play on Samsung Galaxy S 3
Reproduction steps: 1. Open the attached project 2. Build and run the project on Samsung Galaxy S 3 3. Press the button 4. Notice th... Read more
Altering Mass on a Rigidbody with multiple child colliders causes positi...
Steps to reproduce: 1. Open attached project "775001.zip" 2. Open scene "repro" 3. Select "MeshBox (1)" in hierarchy and notice tha... Read more
Reference to the script is set to "None" when package is imported
Reproduction steps(GIF attached): 1. Open attached project. 2. Go to "Assets > Import Package > Custom Package". 3. Select "update" ... Read more
5.3 displays disabled "Message" and "Is Warning" fields in scene inspector
Since 5.3, when selecting a scene file, the inspector displays disabled fields called "Message" and "Is Warning". Not sure what they... Read more
Unity.exe + UnityHelper.exe is fully consuming 3 CPU cores while on logi...
Reproduced in 5.3.3p2 Repro steps: 1. Open up editor 2. Log out of your Unity account 3. Start entering your credentials 4. Obser... Read more
[shaders][glsl-optimizer] Compiling shaders for Metal or GL2/GLES2 is sl...
Building game with complex shaders (involving loops etc.) for Metal or GLES2.0 targets seems to be spending a lot of time inside use... Read more
[SyncList] Callback called by SyncList value change still has old value ...
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Run scene and host server 4. In console, notice Debug.Log prin... Read more
Inherited class from NetworkLobbyManager has extra PlayerPrefab field in...
How we can reproduce it using the example you attached 1 Open attached project and scene "sc1" 2 Select "GameObject" in Hierarchy an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow