Search Issue Tracker
By Design
Votes
2
Found in
2017.4
2018.4
2019.4
2020.1
2020.2
2020.2.0a15
Issue ID
1255306
Regression
No
[Cloth] Cloth mesh passes through when falling on assigned collider
Cloth mesh passes through when falling on assigned collider
Steps to Repro:
1. Open attached Project "ClothIssue"
2. Play the game
Expected Result:
Cloth mess should not pass through when falling on assigned collider
Actual Result:
Cloth mesh passes through when falling on assigned collider
Reproducible on: 2020.2.0a15, 2020.1.0b13 (Partially passing)
2019.4.0f1, 2018.4.23f1, 2017.4.40f1 (passed completly)
Environment: Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
Add comment