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Changes made to terrain settings don't mark scene as dirty
Steps to reproduce: 1. Open attached project "774962.zip" 2. Open scene "A" 3. In hierarchy, select Terrain 4. Open Terrain Setting... Read more
5.3 Mac standalone with all default settings ("fullscreen" + "native res...
1. create a project with 5.3.3p2 2. build mac standalone 3. run it. Expected: goes into fullscreen, at native display resolution (t... Read more
[ios][polish] 5.3 Building iOS project and opening in Xcode shows warnin...
1. build iOS project (I tried Infinite Runner Engine project from asset store) 2. open in Xcode (I tried 7.2.1) 3. get a warning abo... Read more
[WSA] Enabling C# Projects, SyncVar not synchronizing player/client on U...
Reproducible on 5.2, 5.3, 5.4. In Build Settings enabling "Unity C# Projects" option, SyncVar is not updated on UWP platform client... Read more
[Shader][Android] Specular reflection artefacts using standard shader
Reproduction steps: 1) Open project SpecularArtefact" 2) Build and run scene "Demo" on an android device --- You should see that the... Read more
Crash in UnityScene::AddRootToScene when playing scene
To reproduce: 1. Open attached project 2. Play BsttleField scene 3. Editor freezes and crashes after some time Reproducible: 5.4.0b... Read more
Animator.HasState does not properly return TRUE for Nested Substates
How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. Play the scene - Note the printed log messages: it returns... Read more
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main ca...
Graphics.Blit(renderTexture, null) doesn't blit to screen unless main camera target texture is null Documentation says that blittin... Read more
[Geomerics][Backport 5.4->5.3] Bake gets stuck if the object is position...
Repro steps: 1) Open the project and bakeproblem.scene in it 2) Change mymodel object's position to (1000,500,1000) 3) Click Build i... Read more
Compute shaders get included to every Assembly-CSharp-* project that has...
Compute shaders get included to every Assembly-CSharp-* project that has at least one single script in it. If there are no scripts ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow