Search Issue Tracker

0
votes
Fixed

Changes made to terrain settings don't mark scene as dirty

Terrain

-

Feb 28, 2016

-

Version/s: 5.3.3p1

Steps to reproduce: 1. Open attached project "774962.zip" 2. Open scene "A" 3. In hierarchy, select Terrain 4. Open Terrain Setting... Read more

0
votes
Fixed

5.3 Mac standalone with all default settings ("fullscreen" + "native res...

OSX

-

Feb 29, 2016

-

Version/s: 5.3.3p2

1. create a project with 5.3.3p2 2. build mac standalone 3. run it. Expected: goes into fullscreen, at native display resolution (t... Read more

0
votes
Won't Fix

[ios][polish] 5.3 Building iOS project and opening in Xcode shows warnin...

iOS

-

Feb 29, 2016

-

Version/s: 5.3.3p2

1. build iOS project (I tried Infinite Runner Engine project from asset store) 2. open in Xcode (I tried 7.2.1) 3. get a warning abo... Read more

0
votes
Fixed

[WSA] Enabling C# Projects, SyncVar not synchronizing player/client on U...

Windows Store Apps

-

Feb 25, 2016

-

Version/s: 5.3.1p4

Reproducible on 5.2, 5.3, 5.4. In Build Settings enabling "Unity C# Projects" option, SyncVar is not updated on UWP platform client... Read more

4
votes
Won't Fix

[Shader][Android] Specular reflection artefacts using standard shader

Shaders

-

Feb 16, 2016

-

Version/s: 5.3.2f1

Reproduction steps: 1) Open project SpecularArtefact" 2) Build and run scene "Demo" on an android device --- You should see that the... Read more

0
votes
Not Reproducible

Crash in UnityScene::AddRootToScene when playing scene

Asset Loading

-

Jan 04, 2016

-

Version/s: 5.3.1f1

To reproduce: 1. Open attached project 2. Play BsttleField scene 3. Editor freezes and crashes after some time Reproducible: 5.4.0b... Read more

8
votes
Fixed

Animator.HasState does not properly return TRUE for Nested Substates

Animation

-

Feb 27, 2016

-

Version/s: 5.4.0b7

How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. Play the scene - Note the printed log messages: it returns... Read more

8
votes
Won't Fix

Graphics.Blit(renderTexture, null) doesn't blit to screen unless main ca...

Graphics - General

-

Feb 29, 2016

-

Version/s: 5.3.3p2

Graphics.Blit(renderTexture, null) doesn't blit to screen unless main camera target texture is null Documentation says that blittin... Read more

10
votes
Fixed

[Geomerics][Backport 5.4->5.3] Bake gets stuck if the object is position...

Global Illumination

-

Feb 29, 2016

-

Version/s: 5.3.2p3

Repro steps: 1) Open the project and bakeproblem.scene in it 2) Change mymodel object's position to (1000,500,1000) 3) Click Build i... Read more

0
votes
Fixed

Compute shaders get included to every Assembly-CSharp-* project that has...

CodeEditors

-

Feb 29, 2016

-

Version/s: 5.3.3p2

Compute shaders get included to every Assembly-CSharp-* project that has at least one single script in it. If there are no scripts ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.