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[Profiler] Texts aren't constrained in the New Profiler Module window
Resizing the New Profiler Module window breaks down basic UI, the texts go out of the button area and the icon before the module nam... Read more
[Physics] Gameobject's shape distorts when using an Articulation Root Bo...
Using an Articulation Root Body as a Child of a 3D Joint Component leads to the Gameobjects like Cube, Capsule, Sphere shapes distor... Read more
[Mobile] Default Bundle Identifier has spaces in it by default if projec...
To reproduce: 1. Create a new project 2. Switch to iOS or Android platform 3. Check the Bundle Identifier in Player settings Expect... Read more
Cloth component behavior is altered when the frame rate changes
To reproduce: 1. Open attached project ("case_1255801.zip") 2. Build and run 3. Observe the Cloth behavior in high frame rate 4. Now... Read more
[Physics] Null Reference Exception on removing Articulation Body connect...
Removing the Articulation Body Component from a Gameobject which is attached as a Reference Articulation Object to a Regular Joint d... Read more
[IMGUI] Articulation Body Component's Tooltips are missing
Tooltips for all the Properties under Articulation Body Component are missing and opening up the Documentation Link for 'Articulatio... Read more
[Test Framework] nunit folder contains `This is a custom build DONT incl...
Inside your project folder, navigate to: Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom Note the file named "Thi... Read more
[Physics] IndexOutOfRangeException on changing 'Revolute' Articulation J...
Changing the Articulation Joint Type from Revolute to Fixed throws IndexOutOfRangeException errors in Console and jams the Robotic A... Read more
[Mac] Editor focus lockup when exporting an FBX using FBX Exporter
Steps to reproduce: 1. Create a new project 2. Import "The Heretic: Digital Human" asset from the Asset Store 3. Using Package Manag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation