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[IL2CPP] App crashes with UnhandledException when protobuf-net is used
1. Open attached project 2. Build to iOS with IL2CPP Note: no repro with mono backend Read more
[Animator] Animator.GotoState: State could not be found
Reproduction steps: 1) Open attached project 2) Open scene "Scene" 3) Enter play mode --- You will see 2 warning in the console: Ani... Read more
[iOS] Application crashes after an appended build when using Cardboard S...
Steps to reproduce: 1. Open attached project 2. Open 'DemoScene' (Assets/Cardboard/DemoScene) 3. Build the project for iOS 4. Buil... Read more
Build settings contain error: Your lisense does not cover Tizen Licensin...
Build settings contain error: Your license does not cover Tizen Licensing for XBox360 target support Info message in Build Settings... Read more
[WP8.1][WSA] Serialization issue listing enums
Reproducible on 5.2, 5.3.3, 5.4.0. In editor serialized enums are showed in subcategories, but on WP 8.1 platform, they are showed ... Read more
[Collision] OnParticleCollision does not work on planes collision mode.
Enabling "Send collision messages" on a particle system collision module works only for world collisions and not for planar collisio... Read more
GI warnings and errors "Error adding system: Data not available." when s...
To reproduce: 1. Open attached project 2. Open scene 2 3. Open scene Terrain not square 4. Notice warnings in console: GI output for... Read more
Editor crash caused by Sliders Null Reference
Reproduction steps: 1) Open project attached in the edit and proceed to scene "MoviePlayer". 2) Notices in the inspector that slider... Read more
[MSE] Adding rect transform component jumps the object to the active sce...
Reproduction steps: 1) Open attached project, proceed to scene "scene1" then add "scene2" to the hierarchy. 2) Under "scene2" select... Read more
Collecting information about exporting large package has a huge delay wi...
Collecting information about exporting large package has a huge delay with confusing "Nothing to export" message How we can reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow