Search Issue Tracker
Fixed in 1.0.1
Votes
0
Found in [Package]
2020.2.0a15
Issue ID
1255275
Regression
No
[2D] The naming convention is different for Hexagon sprite in a Hierarchy and Project window
Hexagon sprites name is displaying as "Hexagon-Flat Top" and "Hexagon- Pointed Top" in GameObject menu and as "Hexagon Flat -Top" and "Hexagon Pointed -Top" in the Assets menu.
Steps to repro:
1. Create a new project with 2D Template
2. Hierarchy > 2D Objects > Sprites > observe the Hexagon sprite name
3. Project > Create > 2D > Sprites> observe the Hexagon sprite name
Actual Result:
The naming convention for Hexagon sprite is different in a different area.
Expected Result:
The naming convention for Hexagon sprite should be the same in a different area.
Occurring in:
2020.2.0a15
Note: The naming convention for the sprite has been changed in 2020.2.0a15.
Environment: Windows10 and macOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note (fix version 1.0.1):
A fix for this issue is available on Unity 2020.2.0b1 and above