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[YAML] Unable to parse YAML file error when opening new project
To reproduce: 1. Create new project 2. Add a cube (just for Unity not to open another project instantly) 3. Open any other project 4... Read more
[Hierarchy] Capacity ArgumentOutOfRangeException when creating new objec...
To reproduce: 1. Create new project 2. Create a cube 3. Notice error in console ArgumentOutOfRangeException: Argument is out of rang... Read more
Screen goes black on Samsung S6 when AA is enabled
Building apps to Samsung S6 with GearVR while Anti-Alias is enabled results in crash off app when launching project Read more
After removing the Mask Component mask.Enabled state is true
Reproduction steps: 1. Open attached project 2. Open the "Mask Repro" scene 3. Select the "Button" GameObject (Canvas->Button) 4. D... Read more
RenderTexture with Gles 2.0 and AA causes crashes on Tegra devices
Projects that uses RenderTexture with GLES2.0 and have Anti-Aliasing enabled crashes on Tegra devices, Nexus 9 for example Read more
Shadows do not fade in the distance
How to reproduce: 1. Open attached project 2. Build to iOS or Android - Notice how the shadows pop in, rather than fading in smoothly Read more
SyncListStruct Callback doesn't work properly when you have multiple sam...
Repro steps: 1) Build project 2) Open two instances of built applications 3) In first one press "H" button on keyboard (starts Host... Read more
[Shuriken] When scaling mode is set to local or hierarchy particle syste...
Reproduction steps: 1. Open project: "ShurikenScaleMode" 2. Open scene: "Main" 3. Enter play mode -You should see particle system... Read more
"Horizontal overflow" is cut by the Wrap/Overflow dropdown
Steps to reproduce : - create a text and notice the "Horizontal Overflow" *Note : Screenshot attached. Read more
Text gets broken when changing Max size while Best fit is checked
Steps to reproduce : - create a new text and give it a width of 200 and height of 150 - paste the following text : "Lorem ipsum dol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL