Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2018.1
Issue ID
1253433
Regression
No
[SerializeReference] Non-Serialized fields loose their default initializers value when after entering PlayMode
1) Add Script InitBug.cs to a project
2) In the project view, create a new "Initialized Fields Bug" asset.
3) Select the asset and click the cog icon to show the assets context menu, select "Check Values".
4) The console should say that both fields are NOT null.
5) Enter play mode.
6) Select the asset and click the cog icon to show the assets context menu, select "Check Values".
7) The SerializeReference field is now null. This should never happen.
If a value is changed in a script during play mode, all the non-serialized fields will lose their values.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
- Unity Perforce Integration: VCS Connection Active State Fails via CLI with Valid Inputs
- Joint Gizmos for anchor and connectedAnchor do not respect their defined bodies when Swap Bodies is enabled
- Project Settings window opens up with a blank details pane when the "Configure" button is clicked in the Package Manager after installing the Cloud Diagnostics package
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
Resolution Note (fix version 2020.1):
Fixed in 2020.1.17f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.14f1