Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
[SerializeReference] Non-Serialized fields loose their default initializers value when after entering PlayMode
1) Add Script InitBug.cs to a project
2) In the project view, create a new "Initialized Fields Bug" asset.
3) Select the asset and click the cog icon to show the assets context menu, select "Check Values".
4) The console should say that both fields are NOT null.
5) Enter play mode.
6) Select the asset and click the cog icon to show the assets context menu, select "Check Values".
7) The SerializeReference field is now null. This should never happen.
If a value is changed in a script during play mode, all the non-serialized fields will lose their values.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Android] QosService.Instance.GetSortedMultiplayQosResultsAsync crashes Player when it's built
- [Linux][IL2CPP] Player is not killed when using xkill command
- Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion
- "unity-radio-button-group__container" element is not referenced when calling RadioButtonGroup.contentContainer
- Unclear documentation about when ScriptableObject.Awake() is called
Resolution Note (fix version 2020.1):
Fixed in 2020.1.17f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.14f1