Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.0a4
2019.3.3f1
2020.1
2020.2
Issue ID
1224945
Regression
Yes
Rendering is not synchronized when V Sync Count option in Quality Settings is set to Every V Blank or Every Second V Blank
How to reproduce:
1. Create a new project
3. Open the Project Settings
4. Select the Quality module in the Project Settings window
5. Enter the Play Mode
6. Press the Stats button in the Game View control bar
7. Set V Sync Count to Don't Sync in the Project Settings window
8. Observe the number of FPS in the Stats window
9. Set V Sync Count to Every V Blank (or Every Second V Blank) in the Project Settings window
10. Observe the number of FPS in the Stats window
Expected results: the number of FPS completely changes when Vsync Count settings are changed
Actual results: the number of FPS does not change when Vsync Count settings are changed
Reproducible with: 2019.3.0a4, 2019.3.5f1, 2020.1.0b1, 2020.2.0a2
Not reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.0a3
Comments (1)
-
Precache
Mar 16, 2020 09:20
Why is unity no longer supporting Vsync?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
The VSync Count quality settings is only used in the player build.