Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.0a4
2019.3.3f1
2020.1
2020.2
Issue ID
1224945
Regression
Yes
Rendering is not synchronized when V Sync Count option in Quality Settings is set to Every V Blank or Every Second V Blank
How to reproduce:
1. Create a new project
3. Open the Project Settings
4. Select the Quality module in the Project Settings window
5. Enter the Play Mode
6. Press the Stats button in the Game View control bar
7. Set V Sync Count to Don't Sync in the Project Settings window
8. Observe the number of FPS in the Stats window
9. Set V Sync Count to Every V Blank (or Every Second V Blank) in the Project Settings window
10. Observe the number of FPS in the Stats window
Expected results: the number of FPS completely changes when Vsync Count settings are changed
Actual results: the number of FPS does not change when Vsync Count settings are changed
Reproducible with: 2019.3.0a4, 2019.3.5f1, 2020.1.0b1, 2020.2.0a2
Not reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.0a3
Comments (1)
-
Precache
Mar 16, 2020 09:20
Why is unity no longer supporting Vsync?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
The VSync Count quality settings is only used in the player build.