Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2018.3.0f2
Issue ID
1116564
Regression
No
[Mac AppStore] App gets rejected due to Fullscreen menu active for windowed only app
Forum post: https://forum.unity.com/threads/allow-fullscreen-switch.456681/#post-4086910
Window/Fullscreen menu item is still active when fullscreen mode is disabled.
Repro:
In player settings uncheck "Allow Fullscreen Switch" and "Resizable Window".
Build for Mac Standalone.
Run in windowed mode.
Expected: Window/Fullscreen should be inactive or not visible at all.
Actual: the menu item is active and can be clicked but it does not do anything.
Unity Version: 18.3.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment