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Crash on Playable Destroy
How to reproduce:1. Open the user attached project2. Enter Play Mode3. Press F to taunt just before the police bot hits you Reproduc... Read more
ARKit loses tracking when ARCameraBackground component is disabled
How to reproduce:1. Download the attached project2. Build and deploy to iOS3. Observe the screen Expected result: The screen is not ... Read more
Switching project branches with Unity open causes compilation to fail un...
After [https://ono.unity3d.com/unity/unity/pull-request/145172/_/scripting/update-nunit-package-2.0.3] has been merged to trunk, swi... Read more
TextureArray asset format is not converted, causing runtime artifacts on...
Reproduction steps: Open "SampleScene" in project [https://github.com/Wilfrid-Unity/test-unity-etc-texturearray-asset] Build and Run... Read more
Image ignores the UV rect parameter when a sprite is used
Repro steps: Open the attached project Open the window in Sprite Bug/Open Bug Window Observe the displayed sprites Expected Result: ... Read more
[VFX] EditorGUI.BeginChangeCheck and EditorGUI.EndChangeCheck() not work...
This issue comes from a user feedback on the forum: [https://forum.unity.com/threads/modifying-exposedproperties-doesnt-trigger-endc... Read more
[INSTABILITY]: PropertyDrawerTests.DropdownOptionDataListDrawer_IsVisible
[https://instability-analytics.prd.ds.unity3d.com/instabilities/1843809/?period=30&test=DropdownOptionDataListDrawer_IsVisible&a... Read more
Unity builds not deterministic when using a different machine or a float...
Zendesk: 1375743Jira (previous): LIT-1973Slack discussion here The customer reports that building the project results in project fil... Read more
[UI Toolkit] Mouse events not triggered in build when Active Input Handl...
Steps to repro: download the attached project Make sure you can build a player (windowsstandalone) Hit play in the gameview and clic... Read more
Plug-in Providers Info Tooltip or auto deselect for people making choice...
Behavior Goal: "As a user, I want to easily select my target platform without any confusion information presented in the editor UI."... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant still collects telemetry with AI Gateway even when user opted out.
- BuildVectorImage(SceneInfo, Rect) is internal, and should be public
- SVGImporter preset added to the Preset Manager changes to a ScriptedImporter when restarting the project
- Built-in Standard shader variants remain stripped from the build when retained via Shader Variant Collection or Shader Build Settings
- Particles are not rendered when particle's material shader is set to URP/Particles, Soft Particles is enabled and Camera Fading is disabled