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[ImageEffects] Depth of Field script with deferred rendering causes ligh...
Steps to reproduce: 1. Download attached project. It has been stripped down to relevant assets and their arrangement in the scene. 2... Read more
[InputField]NullReferenceException when pressing the "Up" or "Down" arro...
Steps to reproduce this issue: 1. Create a new project 2. Create Input Field ( Create->UI->Input Field ) 3. Select InputField in th... Read more
WebGL build fails if you have both non-array and array version of last p...
To reproduce: 1. Open attached project. It has a script with two dictionary objects. One dictionary is <string,string> the other is ... Read more
4.6 IL2CPP: crash opening animation controller
-e: trying to open an animation controller crashes the editor -repro: --create new project --create animation controller --double ... Read more
Error on deleting layer in Animator Controller
Error on deleting layer in Animator Controller 2) How can we reproduce it using the example you attached 1 Create new project 2 Cre... Read more
[MeshRenderer] Mesh cannot be accessed when running not in editor if the...
To Reproduce: 1. Run the attached project in editor, observe that the collider on 'tank2_collider' is generated correctly from the ... Read more
UI jitters when changing Field of view
To reproduce: 1. Open Canvas FOV issue project.zip 2. Open scene 1 3. Press play 4. Press up/down arrow keys to change Field of v... Read more
Unity crash after using registerCompleteObjectUndo
Repro'd successfully. User project attached, repro steps included in user comments. Read more
[FreeEditorPlugins] Free Editor crashes when entering and leaving play m...
Steps to reproduce: 1. Download attached stripping project. It contains SQL plugin and script which makes use of it. 2. Start Unity ... Read more
[iOS][WWW] "NSPOSIXErrorDomain error 24 - Too many open files" thrown wh...
To Reproduce: 1. Deploy the project linked in the post (658439_BundleTest.zip). 2. Notice that, the last www, returns an error whe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL