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[UNETServerDll] Transferring data via reliable sequenced qos channel cou...
Need to port the fix of the case https://fogbugz.unity3d.com/default.asp?781177 (you can take a project from there) to server part o... Read more
Audio Spatializer SDK - Meta-Data not sent to native plugin if no AudioC...
Steps to reproduce: 1. Open attached project 2. Open the file 'Plugin_Spatializer.cpp' with Visual Studio located in the 'NativeCod... Read more
[particlesystem] Inspector does not refresh when changing MinMaxCurve cu...
1) Add the attached script to a particle system 2) Select a particle system and press play 3) Notice that after 5 seconds the curve ... Read more
[GLCore][HLSLcc] Geometry Shader does not render all vertices on GLCore
Steps to reproduce: 1. Download and import attached project. 2. Open scene: SilhouetteGeomMethod 3. Make sure you are in DX11 mode.... Read more
[Shuriken] Visual artifacts and popping effect when particles overlap ea...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: PartTest 3. Press play 4. Try to disable some game obje... Read more
[SinglePassStereo] Forward rendering, realtime directional light frame b...
Realtime directional light shadows have artifcats with forward rendering and single pass stereo enabled Read more
[Compute] Use of uint causes glitchy mesh
Steps to reproduce: 1. Open attached project 2. Run the scene 3. Notice that generated mesh is glitchy Note: Happens on DX11 and G... Read more
Camera FOV doesn't affect skybox
Steps to reproduce: 1. Open attached project 2. Open scene "TestCase" 3. Make sure that Game view is visible 4. In hierarchy, selec... Read more
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