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0
votes
Not Reproducible

[UNETServerDll] Transferring data via reliable sequenced qos channel cou...

Networking

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Apr 13, 2016

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Version/s: 5.4.0b14

Need to port the fix of the case https://fogbugz.unity3d.com/default.asp?781177 (you can take a project from there) to server part o... Read more

0
votes
By Design

Audio Spatializer SDK - Meta-Data not sent to native plugin if no AudioC...

Audio

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Mar 22, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project 2. Open the file 'Plugin_Spatializer.cpp' with Visual Studio located in the 'NativeCod... Read more

0
votes
Fixed

[particlesystem] Inspector does not refresh when changing MinMaxCurve cu...

Shuriken

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Apr 13, 2016

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Version/s:

1) Add the attached script to a particle system 2) Select a particle system and press play 3) Notice that after 5 seconds the curve ... Read more

0
votes
Fixed

[GLCore][HLSLcc] Geometry Shader does not render all vertices on GLCore

Shaders

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Apr 06, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. 2. Open scene: SilhouetteGeomMethod 3. Make sure you are in DX11 mode.... Read more

1
votes
Fixed

[Shuriken] Visual artifacts and popping effect when particles overlap ea...

Shuriken

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Apr 12, 2016

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Version/s: 5.3.4p2

Steps to reproduce: 1. Download and import attached project. 2. Open scene: PartTest 3. Press play 4. Try to disable some game obje... Read more

2
votes
Fixed
1
votes
Fixed

[SinglePassStereo] Forward rendering, realtime directional light frame b...

VR

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Apr 13, 2016

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Version/s:

Realtime directional light shadows have artifcats with forward rendering and single pass stereo enabled Read more

4
votes
Fixed
0
votes
Fixed

[Compute] Use of uint causes glitchy mesh

Shaders

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Apr 07, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project 2. Run the scene 3. Notice that generated mesh is glitchy Note: Happens on DX11 and G... Read more

3
votes
Fixed

Camera FOV doesn't affect skybox

Camera

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Apr 13, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project 2. Open scene "TestCase" 3. Make sure that Game view is visible 4. In hierarchy, selec... Read more

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