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[iOS] Native 'static const std::string' causes crash (signal SIGABRT) wh...
To reproduce:1. Open project2. Build and run on the iOS device3. Press home button to minimize the app4. Double click home button to... Read more
Absence of Profiler.EndSample() does not give an error
Absence of Profiler.EndSample() does not give an error 1. Open project attached.2. Enter playmode. Update() looks like: private void... Read more
EditorGUIUtility.PingObject() does not work if Packages root is closed
Reproduction steps:1. Open the attached project "New Unity Project (13).zip";2. Make sure the Project View is in single-column mode;... Read more
[iOS] this is null in method marked with RuntimeInitializeOnLoadMethod
To reproduce:1. Open project2. Build and run on the iOS device Expected: the app will be playedActual: crash in 'Thread 1: EXC_BAD_A... Read more
[Particles] Unity crashes in a build when uploading non readable mesh da...
Repro steps:1. Open attached project2. File -> Build and Run3. Play the build Expected: Build runs and particles get emittedActua... Read more
ProBuilder fails to Export Asset with the .NET 4.x Runtime
How to reproduce:1. Open the user-submitted Project and open the "SampleScene" scene2. Click the "Stairs" Object in the Hierarchy3. ... Read more
Non-Legacy animations cannot be sampled outside the Editor without an An...
How to reproduce:1. Open attached Unity project "BugReports"2. Build on a Standalone Expected result: Background color is changing b... Read more
Package Manager error message popup is too small to fit the message
How to reproduce:1. Open user-submitted project (Florp.zip)2. Open Package Manager3. Try updating Render-pipelines.lightweight packa... Read more
Nested prefab overides do not update changes in prefab name
If you change the name of the prefab in the hierarcy the overide settings do not update the prefab name. Steps to reproduce- Open pr... Read more
Nested prefabs validation. "Apply All" / "Revert All" still function whe...
Overide buttons "Revert all" and "Apply All" are avalible and clickable when nothing has changed or can be reverted. From a validati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default