Search Issue Tracker
In Progress
In Progress in 6000.5.X
Votes
0
Found in
2021.3.47f1
2022.3.55f1
6000.0.33f1
6000.1.0a10
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-91742
Regression
No
Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
Reproduction steps:
1. Open the attached “Articulation Body Limits.zip” project
2. Open the “SampleScene”
3. Enter the Play mode
4. Observe the Articulation Body and the logs in the Console
Expected result: In the logs, it is visible that the limit is 361 degrees and the Articulation Body moves accordingly
Actual result: The Articulation Body moves to 360 degrees and then erratically spins to 720 degrees and settles on 1081 degrees
Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.33f1, 6000.1.0a10
Reproducible on: Windows 11
Not reproducible on: no other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment