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NullReferenceException is not thrown when calling PlayOneShot function f...
How to reproduce: 1. Open the attached project's "case_1247944-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Ob... Read more
[ECS]Compile error with ECS system when creating a Windows build
.How to reproduce: 1. Open the attached "CompilerErrorRepro.zip" Project 2. Build the project Expected Behavior: The build is succe... Read more
MissingRefferenceException is thrown when entering Play Mode using ProBu...
How to reproduce: 1. Open the attached project "proBuilder.zip" 2. In the Project window, go to Assets > Scenes and open "SampleScen... Read more
[Android][IL2CPP] Build crashed on a device when setting C++ compiler co...
Steps to reproduce: 1. Open user's attached project "Test2020.zip" 2. Go to Build Settings 3. Press Build and run to an Android devi... Read more
Adaptive Performance package does not automatically add built-in depende...
How to reproduce: 1. Open user-submitted project (SubsystemErrors.zip) 2. Open the Package Manager window 3. Import the Adaptive Per... Read more
Code in UNITY_EDITOR block executes during Player or Assetbundle build
Steps to reproduce: 1. Open user's attached project "UnityEditorWhenAssetbundling.zip" 2. Go to Build Settings 3. Build 4. Launch th... Read more
Undoing slider fields when multi selecting from one common value to a no...
How to reproduce: 1. Open the attached project 2. Select the two directional lights 3. Change the Baked Shadow Angle slider 4. Undo ... Read more
Nodes connected to the Normal port in StackLit Master node are disconnec...
How to reproduce: 1. Open user's attached "StackLitShaderNodeSpecularOcclusionModes" project 2. Open the "StackLit Shader Graph.shad... Read more
[ADBV2] AssetDatabase.Refresh causes Animator to become invalid when its...
How to reproduce: 1. Open user-submitted project (AnimatorAndAssetBundles.zip) 2. Open the SampleScene 3. Make sure LoadABAnimator i... Read more
[TMP] No warning is given for dynamic font's missing Glyph when "Disable...
Reproduction steps: 1. Open attached project "TMPNoWarning" and scene "SampleScene" 2. In Hierarchy window, select "Canvas" -> "Text... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window