Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b12
2018.3.0f2
Issue ID
1116020
Regression
Yes
[Vuforia] "GameObject.SetActive" within "OnValidate" on a Prefab when "VuforiaConfiguration.asset" is in project quits Editor
Reproduction steps:
1. Open "OnValidateCrash.zip" project
2. Enter Playmode
3. See pop-up: "GetManagerFromContext: pointer to object manager 'LightmapSettings' is NULL (table index 22)"
Expected Result: Entering Playmode doesn't create the pop-up that forces you to quit
Actual Result: Entering Playmode creates a pop-up that forces you to quit
Reproduced with: 2018.3.3f1, 2018.3.0f2, 2018.3.0f1
Did not reproduce on: 2019.2.0a1, 2019.1.0a14, 2018.3.0b11, 2018.3.0b9, 2018.3.0b6, 2018.3.0b1, 2018.3.0a1, 2017.4.18f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
adamkvd
Jan 22, 2019 15:21
The issue state says "duplicate", but where can I find the issue this is a duplicate of?