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Duplicate
Votes
0
Found in
2018.3.0a6
2018.3.0f2
2019.1.0a1
Issue ID
1115486
Regression
No
OnValidate() fails to recognize GameObject as Prefab when Prefab changes in Prefab edit mode are being saved
Steps to reproduce:
1. Open attached project "1115486_test"
2. In the Project window go to Assets folder and select TestPrefab
3. In the Inspector window Change the Bool variable "Test"
4. Notice the console
Expected results: OnValidate() recognizes Prefab as Regular while Prefab is being saved
Actual results: OnValidate() recognizes Prefab as NotAPrefab while Prefab is being saved
Reproducible with: 2018.3.0a6, 2018.3.2f1, 2019.2.0a1
Note: Prefab edit mode was added in 2018.3.0a6. It seems that sometimes the bug message is displayed when you only access the Prefab edit mode
-
Resolution Note:
We have a Github examples project for Prefab API where you will find utility methods that logs the GameObject/Prefab type of a GameObject.
There you can see what extra API you can use for checking type info.
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This is a duplicate of issue #1099789