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Duplicate

Votes

0

Found in

2018.3.0a6

2018.3.0f2

2019.1.0a1

Issue ID

1115486

Regression

No

OnValidate() fails to recognize GameObject as Prefab when Prefab changes in Prefab edit mode are being saved

Scene Management

-

Steps to reproduce:
1. Open attached project "1115486_test"
2. In the Project window go to Assets folder and select TestPrefab
3. In the Inspector window Change the Bool variable "Test"
4. Notice the console

Expected results: OnValidate() recognizes Prefab as Regular while Prefab is being saved
Actual results: OnValidate() recognizes Prefab as NotAPrefab while Prefab is being saved

Reproducible with: 2018.3.0a6, 2018.3.2f1, 2019.2.0a1

Note: Prefab edit mode was added in 2018.3.0a6. It seems that sometimes the bug message is displayed when you only access the Prefab edit mode

  1. Resolution Note:

    We have a Github examples project for Prefab API where you will find utility methods that logs the GameObject/Prefab type of a GameObject.

    See https://github.com/Unity-Technologies/UniteLA2018Examples/blob/master/Assets/Scripts/GameObjectTypeLogging.cs

    There you can see what extra API you can use for checking type info.

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