Search Issue Tracker
Fixed in 6.5.0
Votes
0
Found in [Package]
5.3.0
Issue ID
1107087
Regression
Yes
[ShaderGraph] Unlit ShaderGraph asset constantly recompiled/imported whenever the AssetDatabase is altered
Unlit ShaderGraph assets appear to be constantly recompiled/reimported whenever the AssetDatabase is dirtied. Occurs with the default Asset created via the Project window context menu and happens with any other default ShaderGraph Asset type where the Master Node has been replaced with an Unlit Master Node
This requires lastest master of the SRP repo & trunk (0a12 / 0a13)
Does on reproduce on OsX, only reproduces on Windows.
Does NOT reproduce in a11.
1. Open project in Unity
2. Make your manifest point to your local and up to date copy of the SRP repo
3. After SRP packages are imported and compiled, create an Unlit ShaderGraph Asset
4. Select it and duplicate it multiple times with Ctrl-D
Result: you should see the "Hold on... Unlit33.shadergraph" things come up more and more, the more you duplicate the worse it will get.
Pretty much doing anything inside the project view, such as creating a folder, will also trigger the recompiling.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
fherbst
Mar 06, 2019 11:54
In which package version is this supposed to be fixed? I'm still seeing this behaviour in 2019.1.0b4 with the latest Shader Graph (5.2.3).