Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
3
Found in
2018.3.0b12
Issue ID
1107035
Regression
Yes
[Improved Prefabs] After building a Player opening Prefab Mode fails with: 'Could not detect a Prefab root after loading'
Steps:
1. Open the project in 2018.3 b12
2. Double click on each prefab in the Prefabs folder to confirm they all work
3. Close the prefab view (exit prefab editing)
4. Build the project
5. Double click on each prefab in the Prefabs folder again
Expected Result
Should still be able to edit the prefabs
Actual Result
Opening Prefab Mode failed: Could not detect a Prefab root after loading 'Assets/Prefabs/Prefab_Empty.prefab'.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
Add comment