Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
3
Found in
2018.3.0b12
Issue ID
1107035
Regression
Yes
[Improved Prefabs] After building a Player opening Prefab Mode fails with: 'Could not detect a Prefab root after loading'
Steps:
1. Open the project in 2018.3 b12
2. Double click on each prefab in the Prefabs folder to confirm they all work
3. Close the prefab view (exit prefab editing)
4. Build the project
5. Double click on each prefab in the Prefabs folder again
Expected Result
Should still be able to edit the prefabs
Actual Result
Opening Prefab Mode failed: Could not detect a Prefab root after loading 'Assets/Prefabs/Prefab_Empty.prefab'.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI becomes unresponsive when using AppUI Navigation and Event System is attached
- Freeze/crash with multiple StackTraces when opening a specific project
- Crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera
- Multiple ArgumentExceptions are thrown when adding a VisualTreeAsset with Sprite Glyphs to a UIDocument
- Color Node Alpha slider displays incorrect value when viewed in Shader Graph
Add comment