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CommandBuffer DrawMesh not applying material keywords in standalone builds
Steps to reproduce:1. Open project2. Open Frame Debugger window3. Play in editor and enable Frame debugger4. Navigate "Camera.Render... Read more
Adding Text UI to Screen Space - Camera Canvas Render Mode distorts Rect...
How to reproduce: 1. Create a new project.2. Click GameObject -> UI -> Text and add a Text UI to the scene.3. In the created C... Read more
UI scroll panel text flickering
Steps to reproduce:1) Open the attached project.2) Open scene 'Main_scene'.3) Enter play mode.4) Press 'Show DTP' UI button. A scrol... Read more
Drag and drop files to Editor is not allowed
Regression from Version 5.5.0a2 (1e05ca6d4898)Steps:1. Open Editor2. Try to drag and drop unity package or scripts into Editor==>... Read more
Check for Updates menu in Beta versions does not inform about new updates
1. Open Unity 5.4.0b152. Open Help -> Check for Updates panel Notice that it says that Unity is updated to latest version regardl... Read more
[Linux] Player crashes on exit
Steps to reproduce:1) Open the attached project or create a new one.2) Build for Linux on a Windows or OSX machine.3) Run the build ... Read more
[DX11] Texture upload got slower in 5.3+ on some GPUs (mostly AMD)
Steps to reproduce: 1. Open attached project using unity 5.2.4f13. Open scene "project"4. Select "Cube" and tick on "Do 500x New Tex... Read more
Transparent black image when rendering in Linear Rendering mode
Steps to reproduce: 1) Download attached project "UnityBugreport_AlphaLinearLighting.zip" and open in Unity.2) Open scene "scene".No... Read more
AnimatorControllerParameter.name cannot be assigned error when building...
How to reproduce:1. Import the attached 811813Animation package2. Build the project3. Build fails with an error "error CS0200: Prope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used