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Sprite material disappears when opening a project created on 5.4 with 5.5
To reproduce: 1. open the attached project on 5.4.0f3 2. make sure unity_icon1 in the scene has Sprites-Default material on it 3. ... Read more
Revert value to Prefab doesn't remove property modifications and doesn't...
How to reproduce: 1. Open the attached project 2. Open Main scene 3. Select "GameObject" in the Hierarchy 4. Make a modification to... Read more
Debugger in MonoDevelop deadlocks the Editor
Steps to reproduce the issue: 1. Download and open attached project. 2. Switch project target to iOS. 3. Open the project in MonoDev... Read more
Asset bundles fail to generate with cryptic error message
To reproduce: 1. Open attached project 2. Press Tools -> Build Asset Bundles 3. Editor will emit the errors and produce damaged ass... Read more
Errors when closing the "Save assets" window after exporting a package
Steps to reproduce : - make sure "Verify Saving Assets" is checked in the Preferences - create a new scene - save the scene - try... Read more
[Linux Editor] Crash in ValidateSubMenu(void*) when opening context menus
Steps to reproduce: 1) Open the attached project (bugTest.tar.gz). 2) Open scene 'TestScene'. 3) Press 'Play'. 4) After a couple sec... Read more
Editor crashes on "UI::PrepareOutput" when canvas is activated/deactivated
Reproduction steps: 1. Open the "UnityCrash" attached project. 2. Open and play the "Game" scene. 3. Click on the "Blur" button a se... Read more
Documentation button for NetworkTransform goes to page for MonoBehaviour
Reproduction steps: 1. Open new project 1. Attach a NetworkTransform to a GameObject 2. Click on the manual icon next to NetworkTran... Read more
[Shuriken] ParticleSystem.time is reset when parent transform moves when...
How to reproduce: 1. Open the attached project and "ParticleSystemSimulateRepro.scene" in it. 2. Play the scene to see expected beh... Read more
[GTX 970/980] Geometry Shader is not rendered in DX11
To reproduce the issue follow the steps: 1. Open project user has attached 2. Open "Dx11GeomertyShaderBug" scene 3. Observe wirefram... Read more
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