Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.4.15f1
Issue ID
1101500
Regression
No
The side of a sprite is chopped off when it's Max Size property is changed
Repro steps:
1. Open QA attached project "repro_1101500"
2. Open scene "0"
3. Observe the Game View
4. Select the only sprite in the Project Window
5. Change the "Max Size" in the Inspector to 1024 and observe the Game View
Expected: The sprite is correctly adjusted
Actual: The side of the sprite is chopped off
Reproducible with: 2017.2.4p1, 2017.4.15f1, 2018.2.16f1, 2018.3.0b11, 2019.1.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment