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[Windows 7] Crash on WindowsVideoMedia::CopyToRGBA when importing video ...
How to reproduce: 1. Create a new project 2. Import "SampleVideo_1280x720_1mb.mp4" Actual result: Unity crashes. Reproducible with... Read more
[Cloth] The constraints do not match the scale of the object and are too...
How to reproduce: 1. Open the attached 'Constraints.zip' project 2. Open 'SampleScene' scene 3. Go to the Hierarchy tab -> 'Model' -... Read more
Anchor and ConnectedAnchor Gizmos are shown in incorrect position when "...
How to reproduce: 1. Open attached project "PhysicsTestProject.zip" and scene "SampleScene" 2. Enter Play mode 3. In Scene view, ob... Read more
VCS: add user option to disable overlay icons (some people don't use edi...
Some people only use editor VCS integration to do "Checkout/Add" on assets in Perforce, and they do all other work (submit, get late... Read more
[Linux] Editor crash after activating custom editor in DynamicVBO::FillQ...
To reproduce: 1) Open attached project 2) Add Assets/test_geometry/fox_psycho_fbx into scene 3) Attach JigsawMesh script to the root... Read more
[Hub] New warning messages gets hidden behind the first one when there a...
How to reproduce: 1. Open Unity Hub 2. Have two warnings appear(by having new Cloud projects, and installing Unity version without e... Read more
[Preset Manager] Preset of .skp file don't have the same properties as S...
Preset of .skp file doesn't have the same properties as SketchUpImporter. Steps to repro: 1. Create a new project. 2. Import attach... Read more
[Preset] Clicking on "select nodes" of SketchUpImporter preset throws In...
Clicking on "select nodes" of SketchUpImporter preset throws IndexOutOfRangeException. Steps to repro: 1. Create a new project. 2. ... Read more
[Tilemap] Saving the time of tilemap in prefab mode is a lot more than o...
Saving the time of tilemap in prefab mode is a lot more than older version of Unity Steps to Repro: 1. Create a new or open attache... Read more
System becomes slow when using a Particle System with a Material that ha...
When using a Particle System with a Material that has a Shader that uses a Custom Shader GUI it will end up in a state where every r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection