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[TestRunner] Playmode tests result counter fails to update when running ...
Playmode tests result counter fails to update after test execution from test runner window, refer attached video Steps to Reproduce... Read more
[Preset] "Info" property is misaligned when a preset of "Rigidbody" is c...
"Info" property is misaligned when a preset of "Rigidbody" is created, refer the attached screenshot. Steps to repro: 1. Create a n... Read more
Aim Constraint vectors not converted when imported from FBX
How to reproduce: 1. Import attached "mayaUpVector2.fbx" into a project 2. In Animation section of import settings check "Import Con... Read more
Prefab variant's Button component's OnClick() events are missing paramet...
How to reproduce: 1. Open the attached project in Unity 2018.4.15f1 2. Select "MenuMainViewDevices" Prefab from the Project Window 3... Read more
Terrain Holes are not rendered in Build when HDRP is installed
Steps to reproduce: 1. Open the attached project named "Case_1205902" 2. Open SampleScene 3. Observe the visible Terrain holes in th... Read more
[ECS] Editor silently crashes when using generic component in a foreach ...
How to reproduce: 1. Open the attached project ("case_1202703-Unity-EntityQueryDescBug.zip") 2. Open the repro scene ("SampleScene")... Read more
[Shadergraph] Custom function node: code at the right or bottom of text ...
Reproduces in 6.9.1 (19.2) and above for lines at the bottom of the text box Reproduces in 7.0.1 (19.3) and above for characters at ... Read more
Menu Items are not created when creating them in a custom package loaded...
How to reproduce: 1. Create a new project 2. Open the Packages/manifest.json file 3. Add the provided dependency to the list 4. Open... Read more
[Shadergraph] Subgraphs containing derivative-related functions can be p...
Repro steps: 1. Create a subgraph 2. Create a "position" node 3. Create a "ddx" node 4. Plug the position node into the input of the... Read more
[Graphview] Undoing while dragging out an edge creates a broken"ghost ed...
Reproduces in every version of Shadergraph going back to 4.10.1 Steps to repro: 1. Open a shadergraph 2. Create any node 3. Move the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box