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UI Image is darker in game view when Render Mode is set to Screen Space ...
To reproduce: 1. Open attached project 2. Open Demo Scene 3. Notice that UI Image is game view is darker than in scene view when Ca... Read more
[GameView] Free-aspect game window doesn't clear when camera is set to n...
1. Create new project 2. Set camera clear flags to "Don't Clear" 3. Press play 4. Press "Stats" and close it 5. There will be "Stats... Read more
UI Text alpha animation is not appearing on screen
To reproduce: 1. Open attached project 2. Open TextAlphaAnimationBug scene 3. Select Text game object 4. Press play 5. Notice that C... Read more
UI: layout isn't refreshed after children reordering in runtime
To reproduce: 1. Open attached project 2. Open Test scene 3. Press Play 4. Press Reorder button 5. Notice Panel Red is reordered a... Read more
AudioMixer.GetFloat() / SetFloat() do not work unless Unity is restarted
To Reproduce: 1. Open the attached project. 2. Add, 'mixer.SetFloat(exposedParameterName, 2f)' after line 10, in SoundTest.cs. 3.... Read more
User can not select Prologic DTS from the drop down menu
User can not select Prologic DTS from the drop down menu - please see attached screen shot for details. To reproduce: - Open attac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL