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[URP] Mesh sub-assets are shown in magenta in project view
From a new project, you can import any assets that have sub-meshes in it. Once imported, expand the asset from project view Note tha... Read more
Revision anchor cannot resolve branch when path query parameter is used
Reproduction steps: 1. Open the user's attached project ("PathQueryParameter.zip") 2. Notice that Package Manager cannot resolve the... Read more
[Package Manager] Unable to view Preview packages since the "Show previe...
Unable to view & install preview packages from the Package Manager window because the "Show Preview Packages" button is missing, ref... Read more
Silent crash on assertion when debugging a generic delegate with an alia...
Reproduction steps: 1. Open the attached project "case_1238212" 2. Load the "SampleScene" 3. Open the "Test.cs" script using Visual ... Read more
[Linux] Entering Play Mode causes the Editor to freeze when there are ab...
Reproduction steps: 1. Import the attached Package to an empty project (Freeze.unitypackage) 2. Open the 'BingGoal' Scene (Assets/Ga... Read more
[URP][iOS] MSAA has a bigger negative impact on performance when using U...
How to reproduce: 1. Open the user-supplied Unity project 2. Make sure in the Project Settings > Graphics tab that URP Asset is the ... Read more
[Shortcut Manager] Editor crashes on deleting Newly Created Profile from...
On deleting newly created Profile from Shortcuts Manager causes the Editor to crash, refer attached videos Steps to repro: 1. Creat... Read more
NullReferenceException is thrown when reimporting Http files
How to reproduce: 1. Open the attached QuoteHandlingTest2019.zip project 2. Go to the Project window and reimport HttpFiles Expect... Read more
Crash on PrepareShadowMaps when entering Play Mode
Reproduction steps: 1. Open user's attached project "DOTS" and scene "TestCombat" 2. Enter Play Mode --observe crash Reproducible w... Read more
Can't edit Polygon Collider 2D when more than one are added to a single ...
How to reproduce: 1. Create a new project 2. Create a new empty GameObject 3. Add two Polygon Collider 2D to the created empty GameO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions