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0
votes
Fixed

[GPU PLM] Progressive lightmapper produces striped artifacts

Progressive Lightmapper

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Dec 11, 2018

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Version/s: 2018.3, 2019.1.0a10

Steps to reproduce: 1. Download Enter The Room project and open Sequence 3 scene (Assets > _Project > Scenes > ForScreenshots) 2. N... Read more

0
votes
Not Reproducible

Baking with "Lighting Mode: Subtractive" darkens Albedo before baking, r...

Shadows/Lights

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Dec 10, 2018

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Version/s: 2018.3.0a1, 2018.3.0f1, 2019.1.0a1

Steps to reproduce: 1. Create a new project with 3D Template with extras(to have more visible gameobjects) 2. Set Lighting Mode to S... Read more

0
votes
Won't Fix

[VFX Graph] Set attribute blocks are listed as "Overwrite" in the inspector

Package: Visual Effect Graph

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Dec 11, 2018

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Version/s: 4.3.0

Repro steps: 1. Add any Add attribute block 2. Select it an observe its Composition drop-down listing it as Overwrite (img attached)... Read more

0
votes
Fixed

MeasureVisualElementTextSize in MeasureVisualElementTextSize

UI Toolkit

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Dec 11, 2018

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Version/s: 2019.1.0a12

Calling UnityEngine.UIElements.TextElement.MeasureVisualElementTextSize results in a nullpointer. example of a failing call: var wi... Read more

0
votes
By Design

Tiles overlap independently on the placement order when Tilemap cell's d...

2D

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Nov 25, 2018

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Version/s: 2017.3.0a1, 2018.2.0a1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1

To reproduce: 1. Open attached project ("TilePaletteShenanigans") 2. Select three tiles in Tile Palette window 3. Move the brush alo... Read more

1
votes
Duplicate

RaycastHit2D provides slightly incorrect centroid and distance values wh...

Physics2D

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Nov 07, 2018

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Version/s: 2017.3, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1

Steps to reproduce: 1. Open attached project "Physics Test.zip" 2. Play the Scene1 3. Press "a" 4. Look at the Console, also select ... Read more

0
votes
By Design

[LWRP] Objects not batched correctly. Batched as if they were static obj...

Package: Scriptable Render Pipeline Lightweight

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Dec 12, 2018

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Version/s: 3.0.0

1. Download attached project 2. Open Assets/Scenes/Test 3. Move SceneView camera around scene 4. Move one of the quads around the sc... Read more

0
votes
Fixed

[ShaderGraph] Constant/Default port values on several nodes arent used i...

Package: Shader Graph

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Dec 12, 2018

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Version/s: 5.3.0

Offending nodes/ports: 1. Split node 2. Master Node Alpha Clip Could be more, just haven't found them yet Read more

0
votes
Fixed

Input doesn't reset to default values after disconecting gamepad

Input

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Nov 27, 2018

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Version/s: 2017.3.0a1, 2018.2.0a1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1

Steps to reproduce: 1. Download the attached project and open "debug" scene 2. Connect gamepad 3. Press trigger (or any other button... Read more

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