Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.7f1
Issue ID
1084761
Regression
No
[HoloLens] Tracking Loss image is rendered behind game object
Steps to reproduce:
1. Download attached project
2. Switch platform to UWP and build project
3. Deploy to HoloLens
4. When app launches cover HoloLens sensors
Expected results: Tracking Loss image renders on top of all other app content.
Actual results: Tracking loss image will be displayed 'underneath' game object.
Reproducible when game objects material's render queue is >2000
Reproduced with: 2019.1.0a2, 2018.3.0b3, 2018.2.8f1, 2018.1.9f2, 2017.4.12f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
Resolution Note (2018.3.X):
We are no longer fixing issues in 2018.3. If your issues still occurs in Unity 2018.4 or Unity 2019.3 and greater, please re-submit your bug for consideration.