Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.9f1
Issue ID
1083545
Regression
No
Particle Systems aren't rendered properly in the Editor when Build Target is set to WebGL
Repro steps:
1. Open QA attached project "repro_1083545"
2. Open scene "0"
3. Enter Play Mode and observe the Scene and Game Views
4. File -> Build Settings -> WebGL -> Switch Platform
5. Repeat step 3
Expected: Particles are rendered correctly
Actual: When the Build Target is switched to WebGL Particle Systems don't render correctly but only in the Editor
Reproducible with: 2017.4.12f1, 2018.2.10f1, 2018.3.0b3
Not reproducible with: 2019.1.0a2
Notes:
- Works correctly when built on WebGL
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment