Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.9f1
Issue ID
1083545
Regression
No
Particle Systems aren't rendered properly in the Editor when Build Target is set to WebGL
Repro steps:
1. Open QA attached project "repro_1083545"
2. Open scene "0"
3. Enter Play Mode and observe the Scene and Game Views
4. File -> Build Settings -> WebGL -> Switch Platform
5. Repeat step 3
Expected: Particles are rendered correctly
Actual: When the Build Target is switched to WebGL Particle Systems don't render correctly but only in the Editor
Reproducible with: 2017.4.12f1, 2018.2.10f1, 2018.3.0b3
Not reproducible with: 2019.1.0a2
Notes:
- Works correctly when built on WebGL
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
Add comment