Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.8f1
Issue ID
1084309
Regression
No
ApplyShaderState crash when scene loaded additively
Steps to reproduce:
1) Open the attached project.
2) Build and run (Windows, macOS, iOS).
3) Once the scene loads, press the button on the screen.
A crash occurs while loading custom LWRP shaders upon switching the scene.
If the scene containing the shaders is loaded on startup, the crash does not occur.
Reproduces with OpenGL, Metal and DirectX 11.0.
Reproduced on:
2018.2.10f1, 2018.2.8f1
Did not reproduce:
2019.1.0a2
On 2018.3, the scene does not start loading upon pressing the button, but errors are spammed to console on each frame (Xcode):
blueshadercrashdebug[21592:1803773] Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)
Tested on:
MacBook Pro (Retina, 15-inch, Mid 2015) macOS 10.13.6
iPhone 8 Plus iOS 12.0
Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment