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[VFX/Cross] Material Settings are cleared while switching pipeline
Cross Pipeline Project Cross Pipeline Unlit SG, both support VFX Graph & allow override, both opaque Current Pipeline setup with... Read more
ALLOC_TEMP_TLS error when using a shortcut to open a custom window and i...
Reproduction steps:1. Open the “EmojiLeakStripped“ project2. Open the test window (control/ctrl + R) and close it3. Click inside any... Read more
Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming ...
Reproduction steps:1. Open the attached “repro-project“2. In the Project window create a custom ScriptableObject Asset (right click ... Read more
[Mobile] Windows Editor shows Gradient as single Color when Android Plat...
Steps to reproduce:1. Open the attached user's project "TestGradients.zip"2. Switch platform to Android3. Open SampleScene4. Select ... Read more
Asset indexing doesn't index derived component type base types
Use attached project (DerivedComponents.zip) 1- Open Search Indexer (Window -> Search -> Indexer) 2- Validate that in the tab ... Read more
[Contextual Menus] Not all the results after the search are accessible f...
Steps to reproduce:1. Open a new Unity project2. Open the Package Manager window3. Click the window kebab menu and try to search res... Read more
[Context menu] ArgumentNullException is sometimes thrown when hovering o...
{}Reproduction steps{}: Create a new project Right-click the Project window or the Hierarchy window Hover over expandable items Repe... Read more
Elements in Scroll View are not rendered on mobile devices if adding the...
How to reproduce:1. Build And Run the user’s attached “MUSICSTAR.zip” project on a mobile device2. Observe the app Expected result: ... Read more
[Old] "Import" and "Export" buttons are active in the "Import Unity Pack...
Steps to reproduce:1. Open or create a project2. Go to "Window" ->"Package Manager"3. Go to the "My Assets" section4. If you don'... Read more
[Android] URP FinalBlit does not work on Adreno3XX
How to reproduce:1. Open the attached “IN-45395“ project2. Connect a device to your machine3. In the “Flie → Build Settings” click “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject