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[WSA] Cannot retrieve reference rewriter mappings for ApiCompatibilityLe...
Description Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build 4. Observe the error Act... Read more
[WSA] Reference Rewriter fails with target -System.Data.dll under IL2CPP
Steps to reproduce: 1. Open the attached project (case_997876-Holo_empty2.zip) 2. Switch platform to Windows Store 3. Build 4. Obse... Read more
Mesh Renderers Light Probes Property fails to appropriately blend probes...
How to reproduce: 1. Open attached Unity project "loadsceneprobe" 2. Enter the Play mode 3. Press alpha 2 key on the keyboard 4. Pre... Read more
[Shader] PerRendererData attribute has same functionality as HideInInspe...
Problem: "MaterialProperty.PropFlags.PerRendererData" currently has the same functionality as "MaterialProperty.PropFlags.HideInInsp... Read more
[Crash] Unity crashes when selecting a .bytes file with given project
[Crash] Unity crashes when selecting a .bytes file with given project How we can reproduce it using the example you attached: 1... Read more
[Metal] Shader does not work on Metal and does not produce any errors or...
Steps to reproduce: 1. Open “MetalBug.zip” Unity project 2. Double-click on “Cube” object in Hierarchy to focus it in Scene view Ex... Read more
Visual Studio Code "hangs" on debugging
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "scene1" scene 3. Open "MettaurAI" script with Visual Studio Code 4.... Read more
[Android][Daydream] Flickering in left eye on Google Pixel 2 when using ...
How to reproduce: 1. Open the attached "TankSmaller" project and change your platform to Android (or use -buildTarget <Android> when... Read more
UDPClient does mot receive UDP messages in Editor/Build
Steps to reproduce: 1. Open the attached project 2. Open the Main.unity scene 3. Generate UDP messages on the local network using po... Read more
[Metal] ScreenCapture.CaptureScreenshotAsTexture yields a transparent te...
Reproduction steps: 1. Open the attached project. 2. Go to 'File > Build Settings > Player Settings'. 3. Check the 'Metal Editor Sup... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes