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Won't Fix

Votes

1

Found in

2017.3.1f1

Issue ID

1021448

Regression

No

OnApplicationQuit is not called when stopping playmode with another scene loaded asynchronously but not activated

Mono

-

How to reproduce:
1. Open user's project
2. Open Scene1
3. Play the scene
4. Stop the scene

Expected result: "Quit!" text printed in the console / OnApplicationQuit is called.
Actual result: There is no "Quit!" text printed in console / OnApplicationQuit is not called.

Reproducible with - 2018.2.0a8, 2018.1.0f1, 2017.4.1f1, 2017.3.2f1, 2017.2.2p3, 2017.1.3p3, 5.6.5p3.

  1. Resolution Note:

    Hi there,

    We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

    Unity QA Team

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