Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.3.1f1
Issue ID
1021448
Regression
No
OnApplicationQuit is not called when stopping playmode with another scene loaded asynchronously but not activated
How to reproduce:
1. Open user's project
2. Open Scene1
3. Play the scene
4. Stop the scene
Expected result: "Quit!" text printed in the console / OnApplicationQuit is called.
Actual result: There is no "Quit!" text printed in console / OnApplicationQuit is not called.
Reproducible with - 2018.2.0a8, 2018.1.0f1, 2017.4.1f1, 2017.3.2f1, 2017.2.2p3, 2017.1.3p3, 5.6.5p3.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SVG fails to import when 'stroke-miterlimit' is less than 1
- Test Runner fails to create a script in the active path when selecting a file as the active path
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
Resolution Note:
Hi there,
We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.
Unity QA Team