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[VCS][PlasticSCM] Folder move and rename operations aren't handled corre...
Steps to reproduce: 1. Open attached project in PlasticSCM workspace 2. Enable PlasticSCM in editor settings 3. In project window, ... Read more
NonAlloc queries return RaycastHit arrays with null/empty members
1. Open attached project 2. Open scene scene.unity - Note there is a Cube in the scene, along with two red Sphere gizmos 3. Play th... Read more
Animator component isn't created and no exception is thrown when creatin...
How to reproduce: 1. Open any project 2. Create a new Cube GameObject and rename it to "Cu/be" 3. Open the Animation view and select... Read more
Adding Mesh Filter to object with already excising Mesh Filter throws ex...
To repro: 1. Create project, add new Cube to scene. 2. Add component Mesh filter. 3. In appeared dialog window press Cancel. Act... Read more
[XR] Cubemap and Equirectangular textures have incorrect rotations when ...
How to reproduce: 1) Open the attached project. 2) Run in editor or build using 2018.2.0a5+ 3) The red strip renders a portion of th... Read more
[iOS][Mono] Mono build fails with "Cross compilation job UnityEngine.Adv...
How to reproduce: 1. Create a new project or open the attached one 2. Make sure that scripting Backend is set to Mono 3. Build iOS b... Read more
[LTRP] Switching to Android platform gives "Shader error in 'ShadowBlurM...
Steps to reproduce: 1) Open Unity and create a new project with Lightweight RP (Preview) included 2) Switch platform to Android in ... Read more
[LTRP] Reopening a project with Lightweight template gives a lot of shad...
Steps to reproduce: 1) Open Unity and create a new project with Lightweight RP (Preview) included 2) Switch platform to iOS/Android... Read more
[2018.1][Shaders] No matching 4 parameter intrinsic function for tex2D o...
To reproduce: 1. Open repro project 2. Select 'MicroSplat 1' shader Expected: shader will work without any errors Actual: 'Shader e... Read more
[TextMesh] Orange Object outline appears when Text Mesh is set to certai...
Steps to reproduce: 1. Open the supplied project 2. In the "Test" Scene double-click "GameObject" to center on it 3. Open the Scene ... Read more
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