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3
votes
Postponed
2022 02 20 TEST - 01
Steps: 1: 2: 3: Read more
0
votes
Won't Fix
2022 02 20 TEST - 05
Steps 1 12 3 4 6 Read more
0
votes
In Progress
2022 02 20 TEST - 06
steps aaaaaaa Read more
0
votes
By Design
2022 02 20 TEST - 08
Steps 1 2 Read more
0
votes
Third Party Issue
2022 02 20 TEST - 09
Steps 1 2 3 4 5 6 Read more
0
votes
Fixed
2022 02 20 TEST - 11
Steps 12 3 4 5 Read more
0
votes
Fixed
2022 02 20 TEST - 10
Steps 1 2 3 Read more
0
votes
Fixed
2022 02 20 TEST - 15
Steps 1 3 4 5 6 6 Read more
0
votes
Won't Fix
2022 02 20 TEST - 14
Steps to reproduce: 1 2 3 Read more
0
votes
Active
2022 02 20 TEST - 16
Stats 1 2 3 Expected result: Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application