Search Issue Tracker

0
votes
By Design

[Android] Manifest files from .plugin folder are not merged when buildin...

Android

-

May 06, 2019

-

Version/s: 2017.4.18f1, 2018.3.0a1, 2018.3.11f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open attached project "TestAndroidManifestMerger.zip" 2. Build the project for Android platform 3. Check the export... Read more

0
votes
By Design

WebGL Build crashes when using CachedXMLHttpRequest asset

WebGL

-

May 13, 2019

-

Version/s: 2017.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("case_1153928-CrashTest.zip") 2. Make sure that the targeted platform is set to WebG... Read more

0
votes
Not Reproducible

Errors appear when Copying the Child of one Prefab onto another Prefab's...

Scene Management

-

May 10, 2019

-

Version/s: 2018.3.12f1, 2019.1.0b10, 2019.1.2f1, 2019.2.0a10, 2019.3.0a1

How to reproduce: 1. Open the attached "PrefabIssueExampleProject.zip" Project 2. Copy "SubSphereB" GameObject from "CubeB.prefab" 3... Read more

1
votes
By Design

Mathf.Approximately on similar values do not return true in IL2CPP Stand...

IL2CPP

-

May 12, 2019

-

Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "mathf.approx bug.zip" and scene "Main" 2. Enter Play mode 3. In Game View, press "Begin... Read more

0
votes
Duplicate

[Windows][OpenGL Core] Graphical artifact when going from fullscreen to ...

OpenGL

-

May 13, 2019

-

Version/s: 2017.4.0f1, 2017.4.27f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open user-submitted project (exit-fullscreen-bug) 2. Make sure the Graphics API is set to 'OpenGLCore' 3. Build... Read more

0
votes
Active

[PackMan] NullReferenceException is thrown on installing TextMeshPro pac...

Packman

-

May 13, 2019

-

Version/s: 2019.2.0b2

NullReferenceException is thrown on installing TextMeshPro package after removing it Steps to Reproduce: 1. Create a new project w... Read more

0
votes
Fixed

HDRP/Lit shader is not rendered in standalone build when SRP Batcher is ...

Package

-

Apr 21, 2019

-

Version/s: 2019.2.0a6, 2019.2.0a11, 2019.3.0a1

How to reproduce: 1. Open the project from the cloud 2. Build and run Expected results: Both cubes are displayed Actual results: On... Read more

0
votes
Fixed

[IL2CPP] The sockaddr_un structure is not properly filled when trying to...

IL2CPP

-

Apr 30, 2019

-

Version/s: 2017.4.0f1, 2017.4.26f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

The IL2CPP runtime does not properly fill the sockaddr_un structure that is passed to the bind() or connect() system calls when tryi... Read more

0
votes
Active

Can new project in gemalto Unity2019.1.0f2(windows) with the Unity_lic.u...

License

-

Apr 17, 2019

-

Version/s: 2019.1.0f2

gemalto build:Version 2019.1.0(windows) steps: 1.install the unity2019.1.0f2 2.generate Unity_lic.ulf with the crack tool named Uni... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.