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ParticleSystem.MainModule.stopAction does not wait till particles of the...
How to reproduce:1. Open the attached project "case_1261459-ParticleSystem"2. Open the Scene "SampleScene"3. Enter the Play Mode4. P... Read more
[Animation] Transitions box layout is overlapping with its property wind...
On expanding transitions from Transitions box, Transitions box layout is overlapping with its property window. refer attached screen... Read more
[Animation] 'Transition in state' error is thrown on Adding behavioural ...
On expanding transitions from Transitions box, When a condition is added in the list later while creating a behavioural script 'Game... Read more
[HDRP] Disabling Tonemapping in Frame settings breaks rendering
I have tested this on 8.2.0 package and it is working fine, however on master branch it breaks rendering. I have tested in on the sa... Read more
[DXR] Enabling DXR from HD Render Pipeline Wizard will build an accelera...
Enabling DXR from HD Render Pipeline Wizard will build an acceleration structure every frame even w/o RT effects enabled. This will ... Read more
[Scene View] Gizmos dropdown disappears while toggling Windzone checkbox...
When window dropdown form Scene view is opened and mouse is hovered over wind zone then its tooltip appears and then toggling its ch... Read more
[ProBuilder] Null Reference Exception thrown on Exporting New Poly Shape
When a New Ploy Shape is created and exported then null reference exception thrown in the console Steps to repro:1. Create a new pro... Read more
[Shadergraph] Enum Keyword reference name doesn't convert spaces to unde...
Needs to be fixed in both 9.x.x and master. Repro steps1. Create a new Enum Keyword in Shadergraph2. Change the entry name of the fi... Read more
[Shadergraph] Collapse node button no longer works
Does not reproduce on 9.x.x branchRepro steps:1. Create an "Add" node2. Click the "Collapse node" button in the upper rightExpected ... Read more
[XR][URP] Game View is grey when using Camera Stacking and enabling Post...
Repro steps:1. Open attached project2. Enable Post Processing on the Base camera3. Build and Run on Quest Actual: The whole view is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size