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Reproduction steps: 1. Create a new project "U1" 2. Add a new C# script "test" to "U1" project in "Assets\testcode" folder 3. Create... Read more
How to reproduce: 1. Create a new Project 2. In the Hierarchy Window create a new Image Object 3. Open the Profiler Window and Enter... Read more
SRP Repo: Issue #1541 What happened? In WaterTile.cs ( From Standard Assets/Environment ) when rendering the Game view, the functio... Read more
SRP Repo: Issue #1592 What happened? Custom shader (shader graph) with a master node's surface type set to transparent, set to a ma... Read more
SRP Repo: Issue #1601 What happened? Normal map of materials created on the fly shows up in the Editor but not in the build. Read more
SRP Repo: Issue #1615 What happened? When rendering shadows, objects are not dynamically batched like they used to be using builtin... Read more
Android "AppBundle" setting stays active when the build system is changed from "Gradle" to "Internal" Steps to Repro: 1. Create a n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- One Input axis does not work after using Input.ResetInputAxes() while both axes are held down
- [UWP] Build fails when the project folder name has non-ascii character.
- [Audio] DSP Buffer Size sets to Best performance when pressing trying to set to default
- [iOS] In the generated XCode project all files which are in a ".plugin" Plug-in file becomes a Folder
- [Editor][UI] Dpad is not listed in the Binding Path when Action type is Vector2