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0
votes
Won't Fix

Breakpoint in a script is never reached after creating symbolic link bet...

CodeEditors

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Jun 28, 2018

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Version: 2018.2.0b10

Reproduction steps: 1. Create a new project "U1" 2. Add a new C# script "test" to "U1" project in "Assets\testcode" folder 3. Create... Read more

0
votes
Fixed

[Memory] Unity leaks memory and eventually crashes when selecting any UI...

Profiling

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Jul 10, 2018

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Version: 2017.4.6f1

How to reproduce: 1. Create a new Project 2. In the Hierarchy Window create a new Image Object 3. Open the Profiler Window and Enter... Read more

0
votes
Not Reproducible

[LWRP] UV Set for LW shader

Graphics - General

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Jul 10, 2018

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Version:

SRP Repo: Issue #1534 What happened? I cannot find the UV Set setting for LW Shaders. Is it possible to have Animated Scrolling tex... Read more

0
votes
By Design

[LWRP] WaterTile.cs Camera.current null exception.

Graphics - General

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Jul 10, 2018

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Version:

SRP Repo: Issue #1541 What happened? In WaterTile.cs ( From Standard Assets/Environment ) when rendering the Game view, the functio... Read more

0
votes
By Design

[LWRP+Shadergraph] Shader graphs with transparent surface type do not re...

Graphics - General

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Jul 10, 2018

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Version:

SRP Repo: Issue #1592 What happened? Custom shader (shader graph) with a master node's surface type set to transparent, set to a ma... Read more

0
votes
By Design

[LWRP] Normal map not applied in build when material is built on the fly

Graphics - General

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Jul 10, 2018

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Version:

SRP Repo: Issue #1601 What happened? Normal map of materials created on the fly shows up in the Editor but not in the build. Read more

0
votes
Duplicate

[LWRP] Shadow cascades double tris of scene

Graphics - General

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Jul 10, 2018

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Version:

SRP Repo: Issue #1607 What happened? When I use two Shadow cascades, the scene draws more than double of tris. Is this expected beh... Read more

0
votes
Duplicate

[LWRP] Objects are not dynamically batched when rendering shadows, resul...

Graphics - General

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Jul 10, 2018

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Version:

SRP Repo: Issue #1615 What happened? When rendering shadows, objects are not dynamically batched like they used to be using builtin... Read more

0
votes
Fixed

Android "AppBundle" setting stays active when the build system is change...

Deployment Management

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Jul 10, 2018

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Version: 2018.3.0a4

Android "AppBundle" setting stays active when the build system is changed from "Gradle" to "Internal" Steps to Repro: 1. Create a n... Read more

0
votes
Active

[OSX] GUI errors thrown on switchign SDK

Facebook Gameroom

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Jul 10, 2018

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Version: 2018.2.0f2

-e: see title, function continues as normal though --no errors thrown on Windows editor -repro: --install osx editor with facebook ... Read more

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