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Votes
0
Found in
6000.0.60f1
6000.2.6f1
6000.3.0b5
6000.4.0a3
Issue ID
UUM-121873
Regression
No
Sampling a texture using an HLSL file throws shader errors and the code does not compile
Steps to reproduce:
- Open the attached package
- Open the New VFX.vfx
- Open TexCodeEditor and TexShaderFile and notice that the code is identical
- Plug TexShaderFile into {}Set Color block{}, then check the Scene view and console
Actual results: Code does not compile when it comes from shader file
Expected results: Code does compile when it comes from shader file
Reproducible with versions: 6000.0.47f1, 6000.0.60f1, 6000.2.8f1, 6000.4.0a3
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): macOS
{}Notes:{}{}{}
Shader errors:
- Shader error in '': redefinition of 'VFXSampler2D' at kernel CSMain at Assets/Tex.hlsl(1) (on metal)
- .compute: Kernel at index (0) is invalid
I bumped into crash several times when editing values (inconsistent):
- VisualEffectAssetUtility::SetValueSheet(PPtr<VisualEffectAsset> const&, VFXExpressionValuesSheetInternal const&, ScriptingExceptionPtr) + 163
VisualEffectAssetUtility_CUSTOM_SetValueSheet(void, VFXExpressionValuesSheetInternal__ const&) + 139
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