Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2021.1.18f1
2022.1.0a7
Issue ID
1364044
Regression
No
[2D][Sprite Editor] Instantiated default assets can be edited in sprite editor
[2D][Sprite Editor] Instantiated default assets can be edited in sprite editor
Instantiated default assets can be editted in sprite editor but no changes are saved
Repro steps:
- Open project > Open SampleScene
- Select Square in scene and open Sprite Editor window
- Observe square sprite can still be manipulated (edit sprite rect, edit custom outline and create bones/skinning)
Expected results: Sprites with references to default assets in package should not be editable
Actual results: Sprites with references to default assets in package are editable
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note (fix version 2022.1):
A fix for this issue is available on Unity 2022.1.0a10 and above
Resolution Note (fix version 2021.2):
A fix for this issue is available on Unity 2021.2.0b15 and above
Resolution Note (fix version 2021.1):
A fix for this issue is available on Unity 2021.1.25f1 and above
Resolution Note (fix version 2020.3):
A fix for this issue is available on Unity 2020.3.20f1 and above