Search Issue Tracker
Active
Votes
0
Found in
6000.0.60f1
6000.2.8f1
6000.3.0b3
6000.4.0a1
Issue ID
UUM-121924
Regression
No
Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/bug1_incorrect_occlusion.unity“ Scene
3. Open the Rendering Debugger (Window > Analysis > Rendering Debugger)
4. Enable the Display probes in the Probe Volumes tab
5. Set Debug Size to 0.1 in the same Probe Volumes tab
6. Open the Game view tab
7. Observe the Probes near the "Incorrect_probes_should_be_dark" GameObject
Expected result: Probes should be dark
Actual result: Probes appear light
Reproducible with: 6000.0.60f1, 6000.2.8f1, 6000.3.0b3, 6000.4.0a1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment