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Found in

6000.0.60f1

6000.2.8f1

6000.3.0b3

6000.4.0a1

Issue ID

UUM-121924

Regression

No

Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges

-

Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/bug1_incorrect_occlusion.unity“ Scene
3. Open the Rendering Debugger (Window > Analysis > Rendering Debugger)
4. Enable the Display probes in the Probe Volumes tab
5. Set Debug Size to 0.1 in the same Probe Volumes tab
6. Open the Game view tab
7. Observe the Probes near the "Incorrect_probes_should_be_dark" GameObject

Expected result: Probes should be dark
Actual result: Probes appear light

Reproducible with: 6000.0.60f1, 6000.2.8f1, 6000.3.0b3, 6000.4.0a1

Reproducible on: Windows 11
Not reproducible on: No other environment tested

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