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[Improved Prefabs] Attempt to open broken prefab cause an error message ...
Steps: 1. Add empty GameObject to the scene 2. Make a prefab out of this GameObject 3. Delete info about GameObject in the prefab f... Read more
[VCS] Script files are treated as Imported Assets and the Inspector only...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce 3. Create a new Script ... Read more
Terrain beyond base map distance becomes black in Editor after exiting P...
Steps to reproduce: 1. Open user's attached project "New Unity Project (3).zip" 2. Open "SampleScene" 3. Enter Play mode 4. Turn off... Read more
[UaaL] Errors thrown when building a video project to 2019.3 for Android
When the attached project is built using 2019.3, it fails due to errors in the custom grade template. Turning the template off enabl... Read more
[Mobile] Incorrect symbols are allowed to be added in bundleID/Package Name
To reproduce: 1. Open any project 2. Switch platform to Android or to iOS 3. Go to Player Settings and edit Bundle Identifier (Packa... Read more
[iOS][Metal] Freeze when generating 40 000 objects in runtime
How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app to device via Xcode 3. Wait Actual result: Unity fre... Read more
[InputSystem] Cannot use InputTestFixture in a test script while using I...
To reproduce: 1. Open the attached project Input System package is installed Expected: No errors are thrown Actual: Error is thrown... Read more
Calling TrailRenderer Clear after the trail is created results in incorr...
How to reproduce: 1. Open attached project "TrailRendererBoundingIssue-Unity2019.3.zip" and scene "" 2. In Hierarchy window, select... Read more
[iOS] Crash on UnityFramework`RaiseInvalidCastException when using incre...
How to reproduce: 1. Build the "GC_Crash.zip" project for iOS 2. Build & Run the app to device via Xcode 3. Wait Actual result: Uni... Read more
[ScriptableBuildPipeline] Build time increases when building a scene wit...
How to reproduce: 1. Open the user attached project 2. Build a project via Test->Build button in a top menu bar 3. Check the elapsed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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