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[Quick Search] NullReference Exception thrown on saving and replacing th...
Null reference Exception thrown on saving and replacing the existing search data Steps to Repro: 1. Create a new project2. Click on ... Read more
[Static Analysis] Defect 672865 in Modules/QuickSearch/Editor/QueryEngin...
During a nightly static analysis run for WinEditor a defect was found in the Unity codebaseSee https://coverity.prd.cds.internal.uni... Read more
[Search] Error is thrown in console on searching different asset in the ...
In the Search window, On searching different asset like 'Physics', Inspector can't be enabled because it doesn't exist an error is t... Read more
[Search] Index Manager: Empty item in Include or Exclude list will be ta...
1. Create a new project2. Open the Index Manager from Windows->Search->Index Manager menu3. Create a new Assets index file and... Read more
[Quick Search] "Enable RTL Editor" checkbox is going outside the window ...
[Quick Search] "Enable RTL Editor" checkbox is going outside the window when the "Enable RTL Editor" checkbox is enabled. The "Enabl... Read more
Search Sync sends wrong initial search query
1- Ensure in your preference you are using Default Search engine for Project and Hierarchy (see screenshot)2- Open Search by pressin... Read more
Text is not pre-selected from previous search query when reopening Searc...
Reproduction steps:1. Create and open a new project2. Open the Search All window (Command+K / Ctrl+K).3. Type anything in the search... Read more
[Linux] [Quick Search] EndLayoutGroup error thrown on clicking "Open sea...
On clicking "Open search preferences..." in Search window editor thrown EndLayoutGroup Error, refer to the attached video. Steps to ... Read more
[Quick Search] Error is thrown continuously on deleting Asset in Globals...
When a newly created Prefab.index searched in the Quick search window of which properties were changed and saved earlier and then de... Read more
[AsyncProgress] Initializing the C# Progress class from a non main threa...
If you use the C# Progress class and it is not initialized, the static constructor will be called. The constructor is not thread saf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes