Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2020.3.14f1
2022.1
Issue ID
1362804
Regression
No
[Search] Out of memory crash when using the search picker to pick a large set of texture and/or sprites
Steps to reproduce:
1. Open the attached project
2. Click Window>Search>New Window
3. Type a query, i.e. 't:material' in the Search box
4. Save that query as a User query (Save>Save User)
5. Right click on the saved query
6. Press 'Set Icon...'
Expected result: The icon search picker should open without going out of memory.
Actual result: Depending on the texture load, the open icon search picker might crash the system because you go out of memory.
Reproducible with: 2020.3.14f1, 2022.1.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a11