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[2D][Tilemap] Unable to rotate Tiles in Tilemap using shortcut keys
Steps to reproduce: 1. Download and open the user's project "CCD.zip" 2. Open Scene "Scene1" 3. In the Hierarchy, select the "Grid" ... Read more
[Profiler] Column Headers of the Hierarchy and the Raw Hierarchy views a...
How to reproduce: 1. Create a new project 2. Open Window > Analysis > Profiler 3. Enter and exit the Play mode to capture some data ... Read more
Update Particle.compute: Kernel at index (0) is invalid are thrown after...
How to reproduce: 1. Open the user's attached "NewProjectDiscoVFXErrors.zip" project 2. Open the "Fireworks_Master" VFX Graph (Asset... Read more
[2D][Animation] Sprite Resolver component not updated when new categorie...
[2D][Animation] Sprite Resolver component not updated when new categories/labels are added into Sprite Library asset (e.g. added a n... Read more
The Revert/Apply menu doesn't appear when right-clicking on the OnClick ...
How to reproduce: 1. Open the user's attached project 2. Open the 'SampleScene' 3. In the Hierarchy select Canvas > Button Override ... Read more
Profile Analyzer - Mac - Error sound played when using the keyboard fram...
On Mac, when using the keyboard commands to grow/shrink frame selection it causes a mac sound to play (I think it's the error sound)... Read more
[OOPP] Standalone Profiler stops profiling when switching to profile Editor
How to reproduce: 1. Create a new project 2. Open "Profiler (Standalone Process)" (Window > Analysis > Profiler (Standalone Process)... Read more
HDUtils.RendererList in different CustomPasses are interfering with each...
How to reproduce: 1. Open the attached project 2. Open the "Gold_1_Master" Scene 3. Observe the "FishBowl" GameObject in the Game vi... Read more
Build doesn't fail when BuildFailedException is thrown in the PostProces...
How to reproduce: 1. Open the user's attached project 2. Build the project by using the Build button in the Build Settings Expected... Read more
[Shuriken] Particle flicker outside the Collider when Outside Trigger is...
How to reproduce: 1. Open the user's attached "Bug.zip" project 2. Open the "SampleScene" Scene 3. Select the "MOVE ME" GameObject i... Read more
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