Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.3.X
Votes
2
Found in
2021.2
2021.2.0b9
2022.1
Issue ID
1361189
Regression
No
[OpenGLES3][Android] UIToolkit is not rendered properly on some devices
How to reproduce it:
1. Open the user's attached project
2. Build and Run it on Android
3. Observe the app
Expected result: App displays buttons
Actual result: App displays the white view
Reproducible with: 2021.2.0b12, 2022.1.0a8
Could not test with: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1 (due to errors that appears after downgrading a project)
Reproducible with:
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
Not reproducible with:
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Snapdragon 855 SM8150, GPU: Mali-G72
VLNQA00331, Huawei P20 lite (ANE-LX1), Android 9, CPU: HiSilicon Kirin 659, GPU: Mali-T830
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00042, Lge LG G3 (LG-D855), Android 5, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
VLNQA00013 - Galaxy S6 Edge+ (SM-G928F), OS: 7.0.0, CPU: Exynos 7 Octa (7420), GPU: Mali-T760
Notes:
- Not reproducible with Vulkan, OpenGLES2 Graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.5f1