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Texture becomes static when the "Exposed" parameter in the Node Settings...
Reproduction steps: 1. Open the attached "repro_IN-91619" project 2. Open the "Assets/Dev Dunk Studio/Water Way/Scenes/SampleScene... Read more
Sprite applies the Material settings only when the "Mask Interaction" fi...
How to reproduce: 1. Open the project “IN-91973_SpriteMask“ 2. In the Inspector double click on the “character 3” GameObject → “Pup... Read more
"error CS0118: 'Editor' is a namespace but is used like a type" error wh...
Reproduction steps: 1. Open the attached “AddressablesEditorNamespace.zip” project 2. Observe the Console Expected result: No e... Read more
Right-click context menu in Visual Effects Graph window is offset
*Steps to reproduce:* 1. Create new project using Universal 3D template 2. Import Visual Effects Graph package 3. Create ne... Read more
The Blackboards Attribute list scrolls down to the bottom and the Custom...
*Steps to reproduce:* # Open any Project with the VFX Graph installed # Create any VFX Graph Template and open it # Open the B... Read more
The Blackboard scrolls to the top and generates an artifact when duplica...
*Steps to reproduce:* # Open any Project with the VFX Graph installed # Create any VFX Graph Template and open it # Open the B... Read more
Input System Action Asset Window resets to default layout when saving th...
Reproduction steps: 1. Create any new project 2. Install ‘Input System’ Package 3. Create a new project-wide Action Asset (Edit >... Read more
Incorrect precision when Vertex data is missing
Reproduction steps: 1. Open the attached “repro_IN-91640“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Select t... Read more
Undoing slider field change only resets slider position, doesn't undo th...
*Steps to reproduce:* 1. Create new project using Universal 3D template 2. Import Visual Effects Graph package 3. Create ne... Read more
Memory leak when a GameObject with a Sprite Skin component is deleted
Reproduction steps: 1. Open the attached “IN-91239” project 2. Build and Run the Player 3. Open the Memory Profiler 4. Take a me... Read more
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