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[Memory Profiler] Profiler shows that the Texture memory usage is lower ...
Reproduction steps:1. Open the project attached2. Enable Vulkan Graphics API in the Player Settings > Other Settings > Graphic... Read more
[iOS] [Editor] Black screen when changing shaders
Reproduction steps:1. Download and open the attached "WeatherMaker.zip" project2. Switch the target build platform to iOS3. Enter "P... Read more
[Linux] "Error while reading movie" and "VideoClip import error" when cr...
Reproduction steps:1. Create new AR or VR Template project2. Observe Console window Expected result: No errorsActual result: "Error ... Read more
Crash when opening custom Editor window from Odin Inspector
How to reproduce:1. Open the attached project "ScratchThat.zip"2. In the Menu bar go to Tools > Odin Inspector > Getting Start... Read more
Imported model with Animation is not displayed/displayed incorrectly
How to reproduce:1. Open the attached "case_1351441.zip" project2. Observe the model in the Game view Expected result: all model par... Read more
[Windows] Trying to build a WebGL project on a Unicode path fails
-e: see title-workaround:--remove unicode characters from project path--build on MacOS -repro:--open attached project or a just crea... Read more
Unity Hub Menu Bar icon doesn't change accordingly to the appearance mod...
Reproduction steps:1. Open Unity Hub2. In System Preferences navigate to General3. Under the appearance section select Light Mode4. ... Read more
Unity Hub loses Debug Mode functionality after starting Editor and switc...
Reproduction steps:1. Open Unity Hub in Debug Mode for any version2. Launch any Project from the Projects section3. In Unity Hub, go... Read more
Unity Hub shows multiple Editor versions at same path
Reproduction steps:1. Build the Editor from the source code2. Launch and Close Unity Editor3. Build the Editor from the source code ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used