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EditorGUILayout.EnumMaskField is misleading by stating that Enum is retu...
Steps to reproduce: 1. Open attached project 2. In top menu, open window "Tools > EditorGUILayout.EnumMaskField Reports Incorrect V... Read more
Crash in AnimationClipPlayable::SetClip when playing scene
To reproduce: 1. Open attached project (repro784839.zip) 2. Run Test scene 3. Resume scene if it gets paused by error 4. Editor cra... Read more
When V-Sync is disabled Input.GetAxis() returns near 0 values in standal...
To reproduced the issue follow the steps: 1. Open "testInput" project 2. Open "1" scene 3. Make sure virtual sync is disabled in qua... Read more
Lightmap Indexes Overwritten on Additive Level Loads
Repro steps: 1) Open the project 2) Build Lighting for scenes Scene1/Scene2/Scene3 3) Open the main scene and play it 4) Notice all ... Read more
Cannot build for Android with AAR with dynamic references like "${applic...
If you drop a new style .aar file (like the included "play-services-measurement-8.4.0.aar") which contains dynamic references like "... Read more
Framerate is not capped while running in background
Steps to reproduce: 1. Build and run attached project's scene "log_delta_time". 2. Time.deltaTime is logged. 3. Minimize window an... Read more
[Linux][WebCamTexture] WebCamTexture does not work on Linux Player
Steps to reproduce: 1. Download and open attached project "WebCamTest.7z" 2. Build it for Linux universal (don't forget to include "... Read more
Changing to lower Texture Quality breaks baked lighting
When changing Quality Levels at runtime, if the new quality setting has a lower Texture Quality level, then all baked lighting for i... Read more
Camera preview loses its depth test when changing between game and scene...
Steps to reproduce: 1. Download and import attached project. (CameraPreview_Strip.zip) 2. Open scene: Classic_E06_F01 3. Select cam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes