Search Issue Tracker
LateUpdate doesn't override Color value set by Animator
LateUpdate doesn't override Color value set by Animator According to the information from unity employee in this topic http://forum... Read more
[Audio] Mac Editor crashes after calling AudioSource.GetCustomCurve
Steps to reproduce: 1) open user's attached project 2) play scene 'ReproScene' 3) wait for a few seconds - crash Read more
Corrupted vertex index references in prefab'ed meshes
How to reproduce: 1. Create a new project with Unity 5.4 2. Open Assets Store and find "3D Cartoon Level Pack Vol 1" 3. Import it 4... Read more
[SceneManagement] AsyncOperation.priority does not work for LoadSceneAsync
Steps to reproduce: 1. Open users attached project 2. play scene "SmallScene11" 3. press button "Preload BigScene" 4. press button "... Read more
Auto Lightmaps rebuilding again when no changes are made in the scene wh...
Steps to reproduce: 1. Download and open the attached project "LightmapsRebuild.zip" 2. Open Scene "Scene 1" 3. Move Cube - Notice l... Read more
[Android] Unity 5.4 app crashes on startup with Android 4 devices
Reproduction steps: 1) Open new project in unity 5.4 2) Build and run for Android 4.2.2 device. Reproduced with: 5.4.0b8-5.4.0b14 ... Read more
[Multi display] Unresponsive UI in second screen with different resolution
Steps to reproduce: 1. Download and open the attached project 2. Set second monitor different resolution from monitor 1 (eg. 1366 x ... Read more
Crash on some mobile when using ARGB32 temporary render textures from Un...
Unity crashes on certain mobile devices when using 4 or more temporary render textures with the RenderTextureFormat.ARGB32 format. ... Read more
[Android][Graphics] Lines drawn using Vectrosity have incorrect color an...
Reproduction steps: 1) Open project "VectrosityTegra" 2) Build scene "DrawLinesTouch" for Android 3) Run on a device with Tegra 3 ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes