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Fixed
Fixed in 6000.5.0a7
Votes
0
Found in
2021.3.47f1
2022.3.55f1
6000.0.33f1
6000.1.0b1
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-92181
Regression
No
Incorrect precision when Vertex data is missing
Reproduction steps:
1. Open the attached “repro_IN-91640“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Select the “Assets/CompilationTest.shadergraph“ Shader
4. In the Inspector, press “View Generated Shader“
5. In the opened “GeneratedFromGraph-CompilationTest.shader“, search for “struct VertexDescription“
6. Once found, notice what it consists of
Expected result: “VertexDescription” method consists of three “half3” values
Actual result: “VertexDescription” method consists of two “half3” and one “float3” value
Reproducible with: 2021.3.47f1, 2022.3.55f1, 6000.0.33f1, 6000.1.0b1
Reproducible on: Windows 10 (22H2), Windows 11 (23H2)
Not reproducible on: No other environments tested
Comments (1)
-
DevDunk
Jan 24, 2025 05:25
Isn't the expected results 3 half3 values?
It seems like expected and actual are flipped. If the shader graph is set to half, I expect non exposed values will be half
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Resolution Note:
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7