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Crash in _platform_memmove$VARIANT$Haswell when disabling Component whic...
How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Play the scene 4. Disable the 'With On Audio Filter" com... Read more
Huge performance loss in animation window while rotating model in (Inspe...
Steps to reproduce: 1. Download and open project 2. Open Profiler if not opened (ctr+7) 3. Click on model "Arissa.fbx" in project wi... Read more
[Script Updater]Unity fails to run script updater when "safeCollisionEve...
Steps to reproduce 1. Open attached project. 2. Notice that window "API Update Required" appears automatically. (if this window does... Read more
AnimationEvent at frame 0 or 1 is triggered once on Layer with 0 weight
How to reproduce: 1. Open the attached project 2. Open and play example scene 3. Notice that event is fired once. See in the console... Read more
[Crunched] Baking lightmap crashes at crnd::crn_unpacker::unpack_dxt5 wh...
Steps to reproduce: 1. Open attached project "784876.zip" 2. Open scene "Scenes/testscene" 3. In hierarchy, select "BakeCube" 4. Ma... Read more
Playable.CastTo crashes Unity
Steps to reproduce: 1. Open attached project 2. Open scene "CrashAnimation" 3. Run the scene Unity crashes Reproduced with: 5.4.0b... Read more
The WWW and UnityWebRequest classes currently don't support HTTPS TLS 1....
Reproduction steps: 1. Open the attached project 2. Build and run the project on Android device with Android versions prior to 5.0 (... Read more
Opening shader with Visual Studio while CS project doesn't exist results...
Opening shader with Visual Studio while CS project doesn't exist results in errors Steps: 1. Create new project 2. Create shader 3.... Read more
[WebGL][Win]AudioClip.length is multiplied by ~4.53 when loaded through WWW
Repro steps: 1) Open the project and Main.scene 2) Build and run it for WebGL 3) In the browser open up the Console 4) Notice the di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes